MAD DOCTOR OF THE WEEK
DEXTER
DEXTER
Technically, Dexter doesn't have a degree (being he's still in grade school), but counts for a mad doctor on the grounds that he is intelligent enough to have a giant lab hidden behind his bookcase and build mechs. He's mad in the fact that he hasn't solved a way to keep his sister Deedee out.
This brainy kid spends the majority of his time in his lab, making robots and lasers and awesome science stuff that most people would think impossible. In the show, conveniently named Dexter's Laboratory, the main gag is Dexter making something and his sister Deedee coming in and breaking things somehow.
His lab is unknown to his own parents, who apparently think he's reading books or something in his room all day and never come to realize the explosions and rockets going off are high-tech science equipment.
Oddly enough, Dexter has an accent that no one in his family has, his most famous line being, "DEEDEE, GET OUT OF MAH LAHBORITORY!"
This brainy kid spends the majority of his time in his lab, making robots and lasers and awesome science stuff that most people would think impossible. In the show, conveniently named Dexter's Laboratory, the main gag is Dexter making something and his sister Deedee coming in and breaking things somehow.
His lab is unknown to his own parents, who apparently think he's reading books or something in his room all day and never come to realize the explosions and rockets going off are high-tech science equipment.
Oddly enough, Dexter has an accent that no one in his family has, his most famous line being, "DEEDEE, GET OUT OF MAH LAHBORITORY!"
OTHER FUN TIMES
Finals for this class are coming up soon, and mine is related to mad doctors. It'll more than likely be performance art. Keep your eyes out for that.
THE HAUNTED HOUSE, PART 2
And now, we finish off the second half of the haunted house!
Here's the room that I was in about five times. It's filled with old machinery for the factory. The job here is to direct people to this narrow walkway in a timely manner. I often times followed them while twitching so they sped up. Once they started walking down the passageway, I would take a shortcut to the end of the room, then start following the group again once I saw them. If they never noticed me, I would utter a, "bye." Other times, someone noticed me eventually and screamed.
They continue on to the dark room, where you hang onto a rope and walk through a dark room (creative names, here). Someone is assigned to go through the room and scare people, from either tugging on the rope or putting their hand on it to scare people holding onto it. At the very end, the lights will hit and a crazed butcher screams and smashes against some bars.
After this was the dot room, which involves eye tricks. The room is painted black aside from white and yellow dots on the walls. The performer is in a costume to imitate the walls. When the strobe light is on, the performer moves around to create an optical illusion for those walking through. It's a great concept, though people performing in the dot room probably went mad from the lights.
The cannibal room was after this. It was a commonly missed room because it's not directly in the way of the main path, and often times people would peek in rather than walk in. The room is designed to smell like rotting flesh, as the performer that was there every night had no sense of smell in the first place. After awhile, he found a giant spider puppet and started using that to scare people. The spider scared me once, too.
The corn field made a return from last year, as people found it particularly frightening. It's a big room with corn stalks hanging from the ceiling, with a fog machine and strobe light. Whoever was assigned to this room (I was in this one once) basically just snuck around and scared people as they wandered through.
The final area is the body bags/maze area. The first part of the room are filled with body bags that are attached to the ceiling, so they swing back and forth when walking through them. After this was a maze, where I was working at twice. The point of this area is to confuse customers and direct them the wrong way. I oddly found that people are very trusting of you in the maze, and often times take your advice on a way to go despite their better judgment.
This maze included a dead end that looped back to the body bag room (complete with an elderly lady to scare people), a room that makes loud noises when walking in, and the phones. The phones were made so when you pick up the correct phone, the lights go out. This gives the performer the chance to run in and get right next to the group before the lights are turned back on when the phone is put back on the receiver.
Another part of this room was the recording echo. When making a noise, an instrument picks it up and plays it back as an echo at different pitches. What I commonly would do is randomly kick the walls of the maze, and after kicking enough times, would make it sound like a stampede coming through. Other people would scream things like "Marco!" with someone going "Polo!" as a reply. There were times where customers screamed, heard their scream back, screamed again, and repeated the process a good number of times.
And that's the end of the haunted house. Make sure to get tickets next year if you didn't come this year!
Here's the room that I was in about five times. It's filled with old machinery for the factory. The job here is to direct people to this narrow walkway in a timely manner. I often times followed them while twitching so they sped up. Once they started walking down the passageway, I would take a shortcut to the end of the room, then start following the group again once I saw them. If they never noticed me, I would utter a, "bye." Other times, someone noticed me eventually and screamed.
They continue on to the dark room, where you hang onto a rope and walk through a dark room (creative names, here). Someone is assigned to go through the room and scare people, from either tugging on the rope or putting their hand on it to scare people holding onto it. At the very end, the lights will hit and a crazed butcher screams and smashes against some bars.
After this was the dot room, which involves eye tricks. The room is painted black aside from white and yellow dots on the walls. The performer is in a costume to imitate the walls. When the strobe light is on, the performer moves around to create an optical illusion for those walking through. It's a great concept, though people performing in the dot room probably went mad from the lights.
The cannibal room was after this. It was a commonly missed room because it's not directly in the way of the main path, and often times people would peek in rather than walk in. The room is designed to smell like rotting flesh, as the performer that was there every night had no sense of smell in the first place. After awhile, he found a giant spider puppet and started using that to scare people. The spider scared me once, too.
The corn field made a return from last year, as people found it particularly frightening. It's a big room with corn stalks hanging from the ceiling, with a fog machine and strobe light. Whoever was assigned to this room (I was in this one once) basically just snuck around and scared people as they wandered through.
The final area is the body bags/maze area. The first part of the room are filled with body bags that are attached to the ceiling, so they swing back and forth when walking through them. After this was a maze, where I was working at twice. The point of this area is to confuse customers and direct them the wrong way. I oddly found that people are very trusting of you in the maze, and often times take your advice on a way to go despite their better judgment.
This maze included a dead end that looped back to the body bag room (complete with an elderly lady to scare people), a room that makes loud noises when walking in, and the phones. The phones were made so when you pick up the correct phone, the lights go out. This gives the performer the chance to run in and get right next to the group before the lights are turned back on when the phone is put back on the receiver.
Another part of this room was the recording echo. When making a noise, an instrument picks it up and plays it back as an echo at different pitches. What I commonly would do is randomly kick the walls of the maze, and after kicking enough times, would make it sound like a stampede coming through. Other people would scream things like "Marco!" with someone going "Polo!" as a reply. There were times where customers screamed, heard their scream back, screamed again, and repeated the process a good number of times.
And that's the end of the haunted house. Make sure to get tickets next year if you didn't come this year!